TetsuakiBaba

workshop/ProductDesignF/main

プロダクトデザイン特論F

本授業では主にメディアアートやインタラクティブアート,さらにはタンジブル・ビットやコンセプト先行型デザイン黎明期,近年の論文を合わせて読むことで,現在におけるデザインの流れを把握します.

2015

https://www.dropbox.com/sh/3ztthzl7rgpjmp4/AADVUl1pHYFvvi8KwO89YkyQa?dl=0(You need Password.)

Reference

Tangible UI

  1. inTouch: a medium for haptic interpersonal communication, 1997, 著者の公開ページ
  2. Bottles as a Minimal Interface to Access Digital Information, 2001,著者の公開ページ
  3. Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, and Hiroshi Ishii. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens, UIST 2014 Demo, 2014.  [PDF]
  4. Roy Shilkrot, Jochen Huber, Connie K. Liu, Pattie Maes and Suranga Nanayakkara. "FingerReader: A Wearable Device to Support Text-Reading on the Go". In Proceedings of CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14). To appear.   [PDF]

コンセプト主導のデザインメソッド(アート→デザイン)

  1. Feather, Scent, and Shaker: Supporting Simple Intimacy
  2. Design: Cultural probes,1999http://dl.acm.org/citation.cfm?id=291224.291235&coll=DL&dl=GUIDE&CFID=591262802&CFTOKEN=27695642

Usability

  1. Usability evaluation considered harmful (some of the time), 2008http://dl.acm.org/citation.cfm?id=1357054.1357074&coll=DL&dl=GUIDE&CFID=591262802&CFTOKEN=27695642